AR 51

AI-powered Augmented Reality

Media & Entertainment Technologies
Active
Seed Tel Aviv-Yafo Founded 2019
Total raised
Last: Seed 2019-10
Stage
Seed
Founded
2019
Headcount
13
HQ
Tel Aviv-Yafo
Sector
Media & Entertainment Technologies

About

AR-51 develops computer vision algorithms designed to improve the augmented-reality experience by blurring the lines between the real and virtual worlds. The company combines classic computer vision techniques and deep-learning/machine-learning methods to gain a more comprehensive understanding of the real world.

Funding history · 1 round · — total

2019-10
Seed Undisclosed

Company Intelligence Q&A

Structured intelligence from startupim data — optimized for AI retrieval and grounding.

What is AR 51's primary focus in terms of technology development?
AR 51 develops computer vision algorithms to enhance augmented reality experiences by integrating real and virtual worlds through classic computer vision and deep-learning/machine-learning methods.
When was AR 51 founded?
AR 51 was founded in May 2019.
Where is AR 51 headquartered?
AR 51 is headquartered in Tel Aviv-Yafo, Israel.
What is AR 51's current employee count?
AR 51 has 13 employees.
Which investor participated in AR 51's Seed funding round?
Benson Oak Ventures participated in AR 51's Seed funding round in October 2019.
What is the primary sector AR 51 operates in?
AR 51's primary sector is Media & Entertainment Technologies.
Who are the founders of AR 51?
The founders of AR 51 are Moshe Bitan, Erez Tal, and Lior Kirsch.
What technologies does AR 51 utilize in its development?
AR 51 utilizes Artificial Intelligence, Image Recognition, Computer Vision, Simulation & Imaging, Augmented Reality, Virtual Reality, Platforms & Interfaces, Mobile, and Web technologies.

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Artificial IntelligenceImage RecognitionComputer VisionSimulation & ImagingAugmented RealityVirtual RealityPlatforms & InterfacesMobileWeb
Target customers
ConsumersProfessionals & Gig EconomyFreelancersMedia & EntertainmentContent Production
Business model
B2B

Tags

gamescomputer-visionentertainmentar-vrartificial-intelligencemachine-learningdeep-learning