Annoto

Engagement and Collaboration Tools for Websites with Video Content

Education & Knowledge Technologies
Active
Mature Petah Tikva, Israel Founded 2015
Last updated 2026-06-18
Total raised
$2.9M
Last: 2019-12
Stage
Mature
Founded
2015
Headcount
12
HQ
Petah Tikva, Israel
Sector
Education & Knowledge Technologies

About

Annoto is an in-video collaboration and engagement solution that turns passive one-way video streaming/video-on-demand into an active group experience by enabling users to actively participate. The solution is supported by comprehensive analytics and insights that facilitate dramatic improvements to content, communications, and measurable outcomes. Annoto seamlessly integrates and works with any type of website without influencing its infrastructure, layout, or media platform. It provides an innovative user experience for threaded discussions on video and call-to-action tools.

Funding history · 4 rounds · $2.9M total

Q&A

What is Annoto's primary business?
Annoto provides in-video collaboration and engagement solutions that transform passive video streaming into an active group experience, supported by analytics and insights.
When was Annoto founded?
Annoto was founded in March 2015.
What is Annoto's total funding to date?
Annoto has raised a total of $2.9 million USD.
Who were the lead investors in Annoto's December 2019 funding round?
The December 2019 funding round for Annoto included NGN Partners.
What is Annoto's primary sector?
Annoto's primary sector is Education & Knowledge Technologies.
Who are the co-founders of Annoto?
The co-founders of Annoto are Hen Eytan (CEO), Kirill Slavkin (COO), and Genadi Sokolov (CTO).

Team · 3

Founder · Co-Founder & CEO
LinkedIn ↗
Founder · Co-Founder & COO
LinkedIn ↗
Founder · Co-Founder & CTO
LinkedIn ↗

Sectors & technology

Primary sector
Education & Knowledge Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & EntertainmentEducation & Knowledge TechnologiesTeaching & Instruction Tools
Technologies
Platforms & InterfacesWebSoftwareArtificial Intelligence
Target customers
EducationVocational & Life-long EducationK12 EducationHigher EducationMedia & EntertainmentPublishing
Business model
B2BB2B2C

Highlights

1 PatentsVerified

Tags

artificial-intelligencebehavior-analyticsedutainmentself-learningtraininghigher-educationeducationvirtual-classroomlmsvideoedtechengagementcollaborationacademiawebsite-ownerssaaspublisherscontent-providerse-learningk-12
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