Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Simulation & ImagingAugmented RealityVirtual RealityPlatforms & InterfacesMobileSoftwareWeb
Target customers
Media & EntertainmentContent ProductionGaming IndustryMobile GamingConsumersRecreational & LifestyleGamersEnterprise & Professional ServicesMarketing & SalesAdvertising
Business model
B2CB2B