Tactile World · raw details

Computer Mouse for People with Blindness and Visual Impairment · Ra'anana · Founded 2007

active Mature ← back to profile

Highlights

1 patentProfile claimed by owner

About

Computer Mouse for People with Blindness and Visual Impairment

Tactile World develops products designed to provide direct, tactile access to graphic objects shown on a computer screen. Using a computer interface based on proprietary gesture technology, the company provides a Braille reading experience for much less than the cost of a standard Braille display. Tactile World offers a computer mouse that enables people who are blind and visually impaired to access on-screen content. The mouse features two dynamic Braille pads whose bumps change to represent the content under and next to the cursor. The bumps are sensitive to line thickness, falling incrementally as the user moves the cursor from a line of text. In addition to the Braille pads, the mouse features buttons that enable the user to select a line of text without moving the mouse. The company's mouse empowers people who are blind or visually impaired to use computer-based applications, surf the internet, access social networking applications, and operate workplace programs such as Word, Excel, and PowerPoint. Tactile Explorer was awarded a silver medal at the iENA "Ideas-Inventions-New Products" international trade show in Nuremberg in 2010.

Identity

NameTactile World
Slugtactile-world
Type / kindstartup
Crunchbase IDtactile-world
Source _idagxzfmlsbGlzdHNpdGVyGAsSC05ld19Db21wYW55GICAgN791PsIDA

Status

Statusactive
Last update2026-05-17

Location

HQ country codeIL
HQ region/districtCenter District
HQ cityRa'anana
HQ addressShai Agnon Street 15b, Ra'anana, Israel

Web & social

Websitehttps://www.tactile-world.com
LinkedInhttps://www.linkedin.com/company/376469

Classifications

Primary sector Health Tech & Life Sciences
Sub-sectors
Health Tech & Life SciencesDigital HealthcareDigital Accessibility SolutionsMedia & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
SensingMotion
Target customers
ConsumersDemographics & FamilyChildrenParentsTeenagers & Young Adults
Business models
B2C
Tags
visually-impairedgesture-recognitiongameshardwareaccessibility

Funding

Total raised
Current stageMature

Raw source document

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