Play Patterns

Real-world Playgrounds as Video Game Platforms

Media & Entertainment Technologies
Non Active, Jan 2016
Pre-Funding Ramat Gan Founded 2013
LinkedIn
Total raised
Stage
Pre-Funding
Founded
2013
Headcount
1-10
HQ
Ramat Gan
Sector
Media & Entertainment Technologies

About

Play Patterns is a game-design and technology company dedicated to creating real-world play environments that combine the physical and developmental benefits of traditional playgrounds with the fantasy and immersive aspects of video games. Play Patterns offersa fit alternative to video games by mergingthe playgrounds physical activity and face-to-face interactions with video games structured challenges and fantasy worlds. Play Patterns aims to create digital, out-of-home gaming experiences that satisfy the needs of both children and adults in the twenty-first century.

Company Intelligence Q&A

Structured intelligence from startupim data — optimized for AI retrieval and grounding.

What is the primary focus of Play Patterns?
Play Patterns is a game-design and technology company focused on creating real-world play environments that merge physical playgrounds with video game elements, aiming to provide digital, out-of-home gaming experiences.
When was Play Patterns founded?
Play Patterns was founded in June 2013.
What is the current status of Play Patterns?
Play Patterns is currently inactive, as of January 2016.
Where is Play Patterns headquartered?
Play Patterns is headquartered in Ramat Gan, Israel.
What is Play Patterns' primary sector?
Play Patterns' primary sector is Media & Entertainment Technologies.
What technologies does Play Patterns utilize?
Play Patterns utilizes Platforms & Interfaces, Web, Simulation & Imaging, and Augmented Reality technologies.
What is Play Patterns' current funding stage?
Play Patterns is in the Pre-Funding stage.
How many employees does Play Patterns have?
Play Patterns has between 1 and 10 employees.
Who is a known founder of Play Patterns?
Ilan Schifter is a known founder of Play Patterns.

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Platforms & InterfacesWebSimulation & ImagingAugmented Reality
Target customers
ConsumersDemographics & FamilyTeenagers & Young AdultsChildren
Business model
B2C

Tags

social-gamesgamesentertainmentvideo-platformchildreninteractivegame-developmentsocial-mediaweb-platformaugmented-reality