MyQ

Platform for Computational Thinking Skills

Education & Knowledge Technologies
Active
Pre-Funding Ora Founded 2019
Total raised
Stage
Pre-Funding
Founded
2019
Headcount
28
HQ
Ora
Sector
Education & Knowledge Technologies

About

MYQ (formerly Plethora) is a web-based platform, that empowers students to gain a profound understanding of scientific principles and core ideas, as well as foundational concepts in the realm of programming. It nurtures logical thinking skills and, more broadly, teaches students how to tackle challenges and solve problems with firm confidence MYQ offers 4 different platforms: Pixel, Spark, Cosmos and Gamelab.

The company is a joint venture between the Department of Computer Science at the Weizmann Institute of Science and the Center for Educational Technology.

Company Intelligence Q&A

Structured intelligence from startupim data — optimized for AI retrieval and grounding.

What is the primary focus of MyQ's platform?
MyQ (formerly Plethora) is a web-based platform designed to help students understand scientific principles, core ideas, and foundational programming concepts, while nurturing logical thinking and problem-solving skills.
When was MyQ founded?
MyQ was founded in January 2019.
What are the names of the four platforms offered by MyQ?
MyQ offers four distinct platforms: Pixel, Spark, Cosmos, and Gamelab.
What is the organizational structure of MyQ?
MyQ operates as a joint venture between the Department of Computer Science at the Weizmann Institute of Science and the Center for Educational Technology.
In which country is MyQ headquartered?
MyQ is headquartered in Ora, Jerusalem District, Israel.
What was MyQ's former name?
MyQ was formerly known as Plethora.
What is MyQ's current funding stage?
According to startupim data, MyQ is currently in the Pre-Funding stage.
How many employees does MyQ currently have?
MyQ currently has 28 employees.
Who are the founders of MyQ?
The founders of MyQ are Effi Baruch, Rami M., and Shimrit Pentchak.

Sectors & technology

Primary sector
Education & Knowledge Technologies
Sub-sectors
Education & Knowledge TechnologiesLearning/Self Learning Applications
Technologies
Platforms & InterfacesWeb
Target customers
ConsumersDemographics & FamilyParentsEducationK12 Education
Business model
B2B2CB2C

Highlights

Verified

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