MUV Interactive · raw details

Wearable Device for Humanmachine Interfacing · Herzliya · Founded 2011

inactive Mature ← back to profile

Highlights

1 patentProfile claimed by owner

About

Wearable Device for Humanmachine Interfacing

MUV Interactive develops, markets, and sells wearable technologies for humanmachine interfacing. MUV is the developer of the Bird wearable, which attaches to the users pointer finger to gives any surface the same functionality as a touch screen. The Bird offers an interactive experience that integrates touch, remote gestures, mouse functionality, and voice interaction. The platform can incorporate multiple devices for a fully integrated experience that merges optics and RF communication technologies with complex software algorithms. MUVs multidisciplinary development team includes industry veterans from Intel, N-trig, Broadcom, Flextronics, Microsoft, IBM, the IDF Intelligence Corp, and Technion Israel Institute of Technology. As a result of its proprietary technology and experienced executive team, MUV has secured three successful funding rounds, thousands of orders, and a line of resellers and partners seeking to get onboard. The company has received patents from the U.S. Patent and Trademark Office and has other granted and pending patents in 15 other countries. MUV Interactive was named a cool vendor in Cool Vendors in Human-Machine Interface, 2014 by the Gartner Research Group.

Identity

NameMUV Interactive
Slugmuv-interactive
Type / kindstartup
Crunchbase IDmuv-interactive
Source _idagxzfmlsbGlzdHNpdGVyGAsSC05ld19Db21wYW55GICAgN6_0vsKDA

Status

Statusinactive
Status reasonNon Active, Dec 2019 ceased to operate
Last update2026-05-17

Location

HQ country codeIL
HQ region/districtCenter District
HQ cityHerzliya
HQ addressMedinat HaYehudim Street 99, Herzliya, Israel

Web & social

LinkedInhttps://www.linkedin.com/company/1627865
Twitter / Xhttps://twitter.com/Muvinteractive
Facebookhttps://www.facebook.com/muvinteractive
YouTubehttps://www.youtube.com/user/MUVinteractiveLTD

Classifications

Primary sector Media & Entertainment Technologies
Sub-sectors
Media & Entertainment Technologies
Technologies
CommunicationsIOTBluetoothSimulation & ImagingVirtual Reality
Target customers
EducationK12 EducationEnterprise & Professional ServicesService ProvidersSoftware Development
Business models
B2CB2B
Tags
iotwearableaugmented-realityinteractivesmbconsumersmobile-devicessmart-homeprivate-investorsteachersacademiafinancial-institutionsservice-providerssensorsschoolsvirtual-realitybluetoothgame-developerswearable

Funding

Total raised$12.4M
Current stageMature

Raw source document

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