Ludus Technologies

Innovative Proprietary AI-Driven Cognitive and Behavioral Models

Media & Entertainment Technologies
Active
Mature Givat Brenner, Israel Founded 2014
Last updated 2026-06-18
Total raised
Stage
Mature
Founded
2014
Headcount
10
HQ
Givat Brenner, Israel
Sector
Media & Entertainment Technologies

About

Ludus has harnessed proprietary AI-driven models to revolutionize how cognitive and physical capabilities are measured and enhanced. The company's unique platform unites individuals and groups, using a comprehensive cognitive-motor database to develop AI products for diverse markets like sports, gaming, and health.

Q&A

What is Ludus Technologies' primary focus?
Ludus Technologies focuses on innovative proprietary AI-driven cognitive and behavioral models to measure and enhance cognitive and physical capabilities, developing AI products for markets such as sports, gaming, and health.
When was Ludus Technologies founded?
Ludus Technologies was founded in March 2014.
What is the employee count for Ludus Technologies?
Ludus Technologies has 1-10 employees.
What is the primary sector of Ludus Technologies?
Ludus Technologies' primary sector is Media & Entertainment Technologies.
Does Ludus Technologies hold any patents?
Yes, Ludus Technologies holds 1 patent.
What is the current product stage of Ludus Technologies?
Ludus Technologies' product is currently released.
What business models does Ludus Technologies utilize?
Ludus Technologies primarily uses a B2C business model.
What are the target customer segments for Ludus Technologies?
Ludus Technologies targets consumers, healthcare & life sciences, and media & entertainment.

Team · 2

Founder · Founder & CEO
LinkedIn ↗
Founder · Co-founder & CMO
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Health Tech & Life SciencesDigital HealthcareMedical Decision SupportPatient Remote MonitoringMedia & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Platforms & InterfacesArtificial Intelligence
Target customers
ConsumersHealthcare & Life SciencesMedia & Entertainment
Business model
B2C

Highlights

1 PatentsVerified

Tags

artificial-intelligencediagnosticstrainingathletesmeasurementsdata-analyticssports-techdecision-makingdigital-healthcaregamesbroadcastingentertainmentmediasports
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