i-Skool

Gamified Mobile-learning System

Media & Entertainment Technologies
Non Active, May 2019 ceased to operate
Pre-Funding Israel Founded 2012
LinkedIn
Last updated 2026-06-18
Total raised
Last: 2015-05
Stage
Pre-Funding
Founded
2012
Headcount
3
HQ
Israel
Sector
Media & Entertainment Technologies

About

i-Skool has developed a gamified mobile-learning system that allows parents and teachers to design learning content and set goals, interaction levels, and incentives. The i-Skool system is designed to enhance the learning experience through the use of intuitive and interactive content, and seeks to improve students' learning abilities by creating thinking tasks for kids from kindergarten through high school.

Funding history · 1 round · — total

2015-05
$4K

Q&A

What is i-Skool's primary business?
i-Skool has developed a gamified mobile-learning system that enables parents and teachers to design learning content, set goals, interaction levels, and incentives for students from kindergarten through high school.
What is the current status of i-Skool?
i-Skool is currently inactive and ceased to operate in May 2019.
When was i-Skool founded?
i-Skool was founded in July 2012.
What was i-Skool's last funding round?
i-Skool's last funding round was in May 2015, raising $3,500 from Indiegogo.
Who are the co-founders of i-Skool?
The co-founders of i-Skool are Mariana Bart and Polina Milshtein.
In which sector does i-Skool primarily operate?
i-Skool primarily operates in the Media & Entertainment Technologies sector, with a focus on Digital Content Engagement & Entertainment and Education & Knowledge Technologies.

Team · 2

Founder · Co-Founder
LinkedIn ↗
Founder · Co-founder
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & EntertainmentEducation & Knowledge Technologies
Technologies
Platforms & InterfacesMobile
Target customers
ConsumersDemographics & FamilyParentsChildrenEducation & AcademiaTeachers
Business model
B2C

Tags

studentsmobile-platformteachersk-12user-engagementedtech
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