IntelliGym Labs · raw details

Cognitive Training Software for Athletes · Kfar Shmaryahu · Founded 2003

active Mature ← back to profile

Highlights

IIA supported (ever)1 patentProfile claimed by owner

About

Cognitive Training Software for Athletes

IntelliGym Labs develops software-based training tools, designed to significantly improve trainee performance in targeted tasks. Using its patented cognitive simulation technology, the company develops tools specifically designed for competitive sports players.

IntelliGym training tools work to significantly improve athletic performance through customizable sports tasks that simulate elements of real gameplay. Athletes at all levels and of all ages can benefit from training in this virtual environment, outside of their normal routine. Players complete tasks that boost their: anticipation, concentration, spatial awareness, decision-making, and adaptability. By enhancing cognitive performance for athletes around the world, we intend to help athletes react better in real-time and ultimately play safer and smarter.

IntelliGym aims to provide a significant competitive advantage to users who need to manage vast amounts of information and make quick decisions under intense pressure.

Identity

NameIntelliGym Labs
Slugintelligym-labs
Former namesACE, ACE APPLIED COGNITIVE ENGINEERING
Type / kindstartup
Crunchbase IDapplied-cognitive-engineering#section-overview
Source _idagxzfmlsbGlzdHNpdGVyGAsSC05ld19Db21wYW55GICAgO7j_OsIDA

Status

Statusactive
Last update2026-05-17

Location

HQ country codeIL
HQ region/districtCenter District
HQ cityKfar Shmaryahu
HQ addressHahoresh St 46, Kfar Shmaryahu, Israel

Web & social

Websitehttps://www.intelligym.com
Careers pagehttps://www.intelligym.com
LinkedInhttps://www.linkedin.com/company/1337757
Twitter / Xhttps://twitter.com/trainintelligym
Facebookhttps://www.facebook.com/SoccerIntelliGym

Classifications

Primary sector Education & Knowledge Technologies
Sub-sectors
Education & Knowledge Technologies
Technologies
Simulation & Imaging
Target customers
Media & EntertainmentSportsEducation
Business models
B2BB2CB2B2C
Tags
simulationsportstrainingedtechsports-techdecision-makingcognitive-traininggamification

Funding

Total raised$5.7M
Current stageMature

Raw source document

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