Global Effective Education · raw details

English and Science Education System · Herzliya · Founded 2015

active Pre-Funding ← back to profile

Highlights

1 patentProfile claimed by owner

About

English and Science Education System

Global Effective Education (GEE) specializes in developing effective, research-based education systems with a focus on English and science.

In the area of English, the company is developing EZRA, a PATENT PENDING, Boosting, new web and mobile speech coach that uses proprietary speech-to-text and emotion detection along with built-in artificial intelligence and feedback. Ezra provides a Digital Speech Coach with built-in Brain Cognitive (Procedural Memory) feedback in real-time.

Powered by Amir Liberman's patented layered voice analysis technology and a real-time speech-to-text engine, GEEs revolutionary speech coach combines speech recognition, brain research and cognition, retrieval and spaced learning, constant feedback, artificial intelligence, and machine learning.

In the science field, GEE is building PortaLabb, a fully portable, hands-on, inquiry-based science lab. The lab is composed of portable kits, digital content, animations, educational games, adaptive testing, social media, and optional sensors and UPS, all in one integrated learning system that is easy for teachers and fun for learners.

The PortaLabb system is suitable for traditional schools worldwide, eLearning, teacher training, after school programs, and villages lacking in infrastructure.

Identity

NameGlobal Effective Education
Slugglobal-effective-education
Former namesEffective Education Inc (USA)
Type / kindstartup
Source _idagxzfmlsbGlzdHNpdGVyGAsSC05ld19Db21wYW55GICAgO3B6ecIDA

Status

Statusactive
Last update2026-05-17

Location

HQ country codeIL
HQ region/districtCenter District
HQ cityHerzliya
HQ addressHerzliya, Israel

Web & social

Websitehttps://www.gee-ltd.com/

Classifications

Primary sector Media & Entertainment Technologies
Sub-sectors
Education & Knowledge TechnologiesAssessment & VerificationLearning/Self Learning ApplicationsMedia & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Simulation & ImagingPlatforms & InterfacesMobileSoftwareWebSensing
Target customers
Enterprise & Professional ServicesTranslation & Linguistic ServicesEducationK12 EducationConsumersEducation & AcademiaTeachers
Business models
B2BB2B2C
Tags
gameslmse-learningk-12stemteachersedutainmentserious-gamesedtechschoolssensorsweb-platform

Funding

Total raised
Current stagePre-Funding

Raw source document

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