Flare

Video Gaming Studio

Media & Entertainment Technologies
Non Active, Aug 2025 ceased to operate
Seed Haifa Founded 2021
LinkedIn
Total raised
Last: Undisclosed 2023-01
Stage
Seed
Founded
2021
Headcount
3
HQ
Haifa
Sector
Media & Entertainment Technologies

About

Flare is a Fully Automated cloud production studio that enables game streamers to make instant replays, highlights, and share edited special game plays on social media in real-time with zero effort in a few seconds. Flare aims to help small streamers grow their following and gain visibility. Using proprietary AI, Flare highlights the top moments in a stream into a streamlined format easily shareable on social media.

Funding history · 1 round · — total

2023-01
Undisclosed Undisclosed

Company Intelligence Q&A

Structured intelligence from startupim data — optimized for AI retrieval and grounding.

What is the operational status of Flare as of August 2025?
Flare ceased to operate in August 2025 and is currently marked as 'inactive' according to startupim data.
When was Flare founded and where is its headquarters located?
Flare was founded in August 2021 and is headquartered in Haifa, Israel.
What is Flare's primary business activity?
Flare operates as a fully automated cloud production studio, enabling game streamers to create instant replays, highlights, and share edited gameplay on social media in real-time.
How many employees does Flare have?
Flare has 3 employees.
Has Flare received any funding, and if so, from whom?
Flare received an undisclosed funding round in January 2023, with Cactus Capital listed as an investor. For full financing history, refer to startupim.
Who are the founders of Flare?
The founders of Flare are Khaled Zbidat and Bilal Tayh.
What is Flare's primary target market?
Flare targets consumers, specifically recreational and lifestyle gamers, with a B2C business model.
What technology does Flare utilize in its platform?
Flare uses proprietary AI to highlight top moments in streams for easy sharing on social media.

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & EntertainmentDigital Content Distribution
Technologies
Platforms & InterfacesWeb
Target customers
ConsumersRecreational & LifestyleGamers
Business model
B2C

Tags

gamessocial-networkssocial-platformgamers