Eureka World · raw details

3D Metavers for training and Education · Founded 2019

active Pre-Funding ← back to profile

Highlights

IIA supported (ever)Profile claimed by owner

About

3D Metavers for training and Education

Eureka World develops 3D multiplayer worlds with physical interfaces that allow users to integrate learning patterns for students. The company's learning environment allows human, emotional, and experiential connections in an enriched environment, enabling the creation of solutions that can expand personal capabilities and actualize students' potential.

Eureka World offers a high level of tangibility during the learning experience and a wide array of learning methodologies, including gamification, project-based and problem-solving learning, shared learning, peer evaluation, alternative evaluations, and teamwork. The wide array of skills allows customization to the individual student's needs and provides different students with opportunities to express different skill sets, including 3D design, programming, project research, and management.

Eureka World's 3D multiuser worlds have been implemented in the educational system for three consecutive years.

Identity

NameEureka World
Slugeureka-world
Type / kindstartup
Crunchbase IDeureka-world
Source _idagxzfmlsbGlzdHNpdGVyGAsSC05ld19Db21wYW55GICA4OS8iYgLDA

Status

Statusactive
Last update2026-05-17

Location

HQ country codeIL
HQ addressIsrael

Web & social

Websitehttps://www.eurekaworld.co.il
LinkedInhttps://www.linkedin.com/company/19018960
Facebookhttps://www.facebook.com/2015eurekaworld
YouTubehttps://www.youtube.com/channel/UCU4G6ScriSrl3rex4SEoSqA
Instagramhttps://www.instagram.com/eurekaworld_3d3c

Classifications

Primary sector Media & Entertainment Technologies
Sub-sectors
Education & Knowledge TechnologiesMedia & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Platforms & InterfacesWeb
Target customers
ConsumersGovernment & CityMunicipalitiesEducationHigher EducationK12 Education
Business models
B2GB2B2CB2B
Tags
governmentmunicipalitiesschoolsgamespersonalization3d-technologye-learningteachersproject-managementgamificationvirtual-realityacademia

Funding

Total raised$2.2M
Current stagePre-Funding

Raw source document

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