Ekoloko

Virtual Gaming Community for Kids

Media & Entertainment Technologies
Non Active, Jan 2014
Mature Hod HaSharon, Israel Founded 2008
Last updated 2026-06-18
Total raised
Last: 2013-09
Stage
Mature
Founded
2008
Headcount
6
HQ
Hod HaSharon, Israel
Sector
Media & Entertainment Technologies

About

Ekoloko is a virtual community where kids discover the world, virtual and real, through fun games and quests, while absorbing positive values, knowledge, and skills that will help them become more responsible and involved individuals. The safe and supportive environment offers kids a wide range of activities such as playing and hanging out with their friends. Ekoloko was developed by Virtual Tweens Ltd.

Funding history · 1 round · — total

2013-09

Q&A

What is Ekoloko's primary business?
Ekoloko operates a virtual gaming community for kids, focusing on fun games and quests that impart positive values, knowledge, and skills.
When was Ekoloko founded?
Ekoloko was founded in February 2008.
What is the current status of Ekoloko?
Ekoloko is currently inactive as of January 2014.
Where is Ekoloko headquartered?
Ekoloko is headquartered in Hod HaSharon, Center District, Israel.
Who were the investors in Ekoloko's funding round?
In September 2013, Ekoloko received funding from investors Fabrice Grinda.
Who is a co-founder of Ekoloko?
Gal Darom is a Co-Founder, Board member, and Executive VP of Products, Development & Operation at Ekoloko.
What are the primary sectors Ekoloko operates in?
Ekoloko's primary sector is Media & Entertainment Technologies, with additional focus on Education & Knowledge Technologies and Digital Content Engagement & Entertainment.

Team · 1

Founder · Co-Founder; Board member and Executive VP Products, Development & Operation
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Education & Knowledge TechnologiesMedia & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Platforms & InterfacesSoftwareWebSimulation & ImagingVirtual Reality
Target customers
ConsumersEducation & AcademiaStudentsDemographics & FamilyChildren
Business model
B2C

Highlights

Verified

Tags

e-learningvirtualizationedutainmentmobile-applicationsgameschildrenedtech
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