Chameleon eBooks

Interactive Storybooks

Media & Entertainment Technologies
Non Active, Jun 2020 ceased to operate
Mature Tel Aviv-Yafo, Israel Founded 2013
LinkedIn
Last updated 2026-06-18
Total raised
Stage
Mature
Founded
2013
Headcount
500+
HQ
Tel Aviv-Yafo, Israel
Sector
Media & Entertainment Technologies

About

Chameleon eBooks creates digital experiences designed to convey life skills and improve cognitive abilities. The company's books allow children to experience thought-provoking, creativity-enhancing, and brain-stimulating activities through fun, engaging, value-driven experiences. The company's first book, Neighborhood Watch Kids, is an adventure story in which five brave young kids and their pet dog set out to save their neighborhood.

Q&A

What is the primary business of Chameleon eBooks?
Chameleon eBooks creates interactive storybooks and digital experiences designed to convey life skills and improve cognitive abilities for children.
When was Chameleon eBooks founded?
Chameleon eBooks was founded in June 2013.
What is the current status of Chameleon eBooks?
Chameleon eBooks is currently inactive and ceased to operate in June 2020.
Where is Chameleon eBooks headquartered?
Chameleon eBooks is headquartered in Tel Aviv-Yafo, Israel.
What is the employee count for Chameleon eBooks?
Chameleon eBooks has 500+ employees.
What is the primary sector of Chameleon eBooks?
Chameleon eBooks operates in the Media & Entertainment Technologies sector.
What was the first book released by Chameleon eBooks?
The company's first book was "Neighborhood Watch Kids," an adventure story about five young kids and their pet dog.
Does Chameleon eBooks have a mobile application?
Yes, Chameleon eBooks has mobile applications available on both iOS and Android platforms.

Team · 1

Founder · Founder (No longer with the company)
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content ProductionDigital Content Engagement & EntertainmentEducation & Knowledge Technologies
Technologies
Platforms & InterfacesMobile
Target customers
ConsumersDemographics & FamilyChildrenEducation & AcademiaStudentsMedia & EntertainmentGaming IndustryVirtual World
Business model
B2C

Highlights

Verified

Tags

gamesedutainmentmobile-applicationschild-developmentchildreninteractivedigital-storytellingk-12e-learningparentslanguageedtech
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